Feud & Fellowship

Gather a fellowship, plan the fight, and watch it unfold. A fantasy party auto-battler where every choice you make at the campfire decides the battle.

Free · No download, no account · Best on a computer

IN-GAME

Your company takes on Marten Vane in the Hollow Mines. Every swing, spell and shot plays out on its own.

THE GAME

Plan at the fire. Win in the field.

You don’t control the swords. You choose who carries them. Recruit heroes, arrange the line, gear them up, then watch your plan meet the enemy.

Build your company

Nine classes and their specs. Tanks hold the front, healers reach the allies ahead of them, and every class brings a buff to the whole party.

Bosses that test you

Every boss favours some parties and punishes others. Fire heals one, frost shatters him. Read the intel, swap heroes, try again.

Choose your road

Each zone is a hand-inked map of quests, packs, elites, camps and secrets, ending at a dungeon with its own story and reward.

Gear you can see

The weapon in a hero’s hand is the one they wear. Swords swing, bows draw, guns kick. Frost, ember and shadow gear glows.

Trades and crafting

Primary and secondary professions, from Engineering bombs to Runecarving and Starweaving. Learn what fits your build.

Feud on the road

Two factions, two campaigns. Where their roads cross, war parties wait in ambush.

A LOOK INSIDE

How a fight comes together

The company lined up at camp before a dungeon, each hero showing their weapon, armour, food and potion

Gather at the fire

Line up your five heroes. Position 1 takes the hits, healers cover the allies ahead of them, and every card shows exactly what that hero carries: weapon, armour, trinkets, food and potion.

Drag to rearrange, drop gear on a hero to equip it, and spend gold in the camp shop.

Boss intel for Marten Vane with a scout’s forecast of the odds

Know your enemy

Before every fight, the boss intel tells you what you’re walking into: who stands with the boss, what they do, and a live forecast of your odds.

  • Change one hero and watch the forecast move.
  • Some bosses favour fire, some frost, some sheer numbers.
  • The right class can counter a mechanic outright.
The party fights Cindermaw in the Barrow of the Thanes as he calls Magma Heart

Watch it play out

Then let them loose. Shields flare, spells fly and bosses call their big moves, so you can see exactly why a fight was won or lost. Speed it up, pause it, or skip to the result.

The parchment map of Redstone Hills with branching roads to the Stonegate Gaol

Choose your road

Between fights, pick your path across a hand-inked map: story quests, wandering packs for gold, elites for gear, campfires to rest and hidden caches. Every zone ends at a dungeon whose quest is the reason you came.

FEUD & FELLOWSHIP

Two banners. One road.

The Enlightened campaign takes your company from the woods of Elmvale through Westmeadow and the Redstone Hills to the moonlit forest of Ashgrove. A second campaign is on its way, and where the two cross, nobody travels safely.

NEWS

From the road

All news

GET STARTED

Playing takes one click

Open the game

Press Play now. The game runs right here in your browser: nothing to download or install, no account.

Make your hero

Pick a class, a fighting style and a people, give them a name, and set out from Elmvale Forest.

Pick up where you left off

Your adventure saves automatically in this browser. To move it to another computer, press Esc, open Saves and export it.

Best with a mouse and keyboard on a laptop or desktop. Press Esc in game for settings, keybinds, fullscreen and saves.

Your fellowship is waiting.

Free · Plays in your browser